Players can finally talk
Until now the world was silent: you could see other players moving around, fight alongside them, even join a party — but you couldn’t say a word. This build adds in-game chat, with three distinct channels, private messaging, and a way to shut out anyone you’d rather not hear from.
Three ways to talk
Everything is typed straight into the existing command bar, the same place movement and combat commands go.
- Say (
/sayor/s) is local. Your message reaches anyone in the same area who’s close enough to actually see you — roughly your on-screen view. Walk out of sight and you drop out of earshot. Renders as[Name] says: ...in white. - Whisper (
/whisperor/w <name>) is a private message to a single character anywhere on your facet. Got a whisper and want to fire back fast?/reply(or/r) answers whoever last messaged you, no name needed. Whispers show up in soft purple. - Party (
/partyor/p) goes to everyone in your group, no matter how far apart you’ve scattered — across zones, across floors, doesn’t matter. Party chat is light blue.
Messages are tagged with the sender’s name in bright yellow so it’s always
obvious who’s speaking, with the rest of the line colored by channel. Your own
side of a whisper conversation reads cleanly as [Name]: ... while the person on
the other end sees [Name] whispers: ....
Ignoring the noise
Not every encounter is a friendly one. /ignore <name> blocks a player
across all of their characters — they can’t get around it by logging in an
alt — and the block sticks between sessions, saved server-side rather than
forgotten at logout. Run the command again to lift it.
It’s deliberately not a silent wall:
- When someone you’ve ignored tries to talk, you see a single muted
[Name]: Blockednotice instead of their message — and that notice is rate-limited to once every ten minutes, so a blocked player can’t flood your log with repeated attempts. - If you try to whisper someone who has you ignored, you’re told plainly that you’re being ignored, rather than shouting into a void and wondering why nobody answers.
Under the hood
Chat is in-game only and respects the same boundaries as the rest of the world: say-range is gated to who you can genuinely see, whispers and parties stay on your facet, and ghosts get a polite “you can’t do that as a ghost” instead of chatting from beyond the grave. The message log itself got an upgrade too — it can now render a single line in multiple colors (that yellow name against a channel-tinted message) with proper word wrapping, which sets up nicer formatted output for systems beyond chat down the road.