Updates
Curated posts plus a live feed of recent commit descriptions from the Nightward repository.
Posts
> Lockers, critter defenses, and combat tuning
A new per-character storage locker, smarter critter defenses (magic resistance, shields, sticky terrain), and a pass on melee balance.
> Building 74dev.com
Standing up the studio site — Astro, a clean dark theme, and an automated Nightward dev log.
Commit activity
> Add NPC instance registry and quest/dialog design
> Fix resurrection location text to safe room
> Add hover cursors for NPC and loot tiles
> Add hover command preview box to viewport
> Add character locker storage
> Send item use_message to combat log on use
> Add Max button to trainer skill rows
> doc cleanup
> Support multi-atlas player class sprites
> Add shield blocking for critters in melee
> Enforce tile move_limit on player and critter movement
> Add spell-class resistance for critters
> Tune melee power and fix critter pursuit sound
> Auto-close doors opened by wandering critters
> Auto-close all opened doors after a fixed delay
> Stack HP/MP rows in character panel footer
> Make physical combat skill-relative
> Pre-populate critters on world startup
> Add toggleable in-game debug stats overlay
> Require NPC sprite hit for right-click inspect
> Pace respawns per spawn group
> Cap critter population per spawn group
> Honour max_wander_distance on critter wander
> Tint 74dev studio logo to match Nightward purple
> Log out when backing out of character select