Nightward

Nightward

In development

The old ways were unforgiving. So is this.

Nightward is a turn-based fantasy RPG built for players who remember when worlds were vast, dangerous, and earned. Roll a character, master weapons and forbidden magic, and go it solo or band together with a party across expansive maps where every step deeper is a harder fight. Combat is deliberate and tactical, with distinct classes and real weight behind every decision.

This is hardcore, grindy, old-school design without apology: progress is slow, death has consequences, and nothing is handed to you. It harkens back to the MUDs and first online games of the '80s and '90s — that feeling of a living world you had to fight to understand — rebuilt with a modern user experience so the only thing between you and your legend is the grind itself.

Updates

All updates →
commit Nightward

> Add NPC instance registry and quest/dialog design

commit Nightward

> Fix resurrection location text to safe room

commit Nightward

> Add hover cursors for NPC and loot tiles

commit Nightward

> Add hover command preview box to viewport

commit Nightward

> Add character locker storage

commit Nightward

> Send item use_message to combat log on use

commit Nightward

> Add Max button to trainer skill rows

commit Nightward

> doc cleanup

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